Liquid Glass
Interactive optical system
Live component demo

liquid-glass.js Web Component Demos

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Shape, tint, drag, and tune real-time liquid glass across two rendering engines and a complete set of adaptive interface components.

01 / Optical lab

Tune the material.

Adjust every primary optical property. Drag the glass within the scene to test viewport-aware movement.

Live atmosphereWEBGL active

18°

Light wind · 07:42

Drag within the scene

02 / Surface profiles

Four edge behaviors.

Each profile reshapes the refraction field while preserving independent filters and isolated rendering.

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03 / Components

Controls with depth.

Button states and the adaptive card component retain tactile feedback, blur, tint, and content flexibility.

Liquid buttons

Default action Primary action Unavailable

Liquid card

Signal variation

+24.7

Optical response across the current field

04 / Adaptive sizing

Hug or hold a frame.

Content-hugging elements and fixed dimensions can run together without shared filter conflicts.

Container alias
Content-hugging glass
310 × 210Fixed glass frame
Action completed