Responsive Mobile-compatible Virtual Keyboard In JavaScript – simple-keyboard

Category: Javascript , Recommended | August 20, 2023
Author:hodgef
Views Total:129 views
Official Page:Go to website
Last Update:August 20, 2023
License:MIT

Preview:

Responsive Mobile-compatible Virtual Keyboard In JavaScript – simple-keyboard

Description:

A simple yet customizable, fully responsive on-screen virtual keyboard for mobile, tablet, and desktop.

How to use it:

1. Install & Download with NPM.

# NPM
$ npm install simple-keyboard --save

2. Import the package as a module.

import Keyboard from 'simple-keyboard';

3. Import the necessary stylesheet.

import 'simple-keyboard/build/css/index.css';

4. Or load the necessary files from a CDN.

<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/simple-keyboard@latest/build/css/index.css">
<script src="https://cdn.jsdelivr.net/npm/simple-keyboard@latest/build/index.js"></script>

5. Create the keyboard container & matched input field.

<input class="input">
<div class="simple-keyboard"></div>

6. Attach the Virtual Keyboard to the input field.

// Default Theme
const Keyboard = window.SimpleKeyboard.default;
// initialize
const myKeyboard = new Keyboard({
  onChange: input => onChange(input),
  onKeyPress: button => onKeyPress(button)
});
// events
function onChange(input) {
  document.querySelector(".input").value = input;
  console.log("Input changed", input);
}
function onKeyPress(button) {
  console.log("Button pressed", button);
}

7. Available options.

/**
 * Modify the keyboard layout.
 */
/*
 {
  'default': [
    '` 1 2 3 4 5 6 7 8 9 0 - = {bksp}',
    '{tab} q w e r t y u i o p [ ] \\',
    '{lock} a s d f g h j k l ; \' {enter}',
    '{shift} z x c v b n m , . / {shift}',
    '.com @ {space}'
  ],
  'shift': [
    '~ ! @ # $ % ^ &amp; * ( ) _ + {bksp}',
    '{tab} Q W E R T Y U I O P { } |',
    '{lock} A S D F G H J K L : " {enter}',
    '{shift} Z X C V B N M &lt; &gt; ? {shift}',
    '.com @ {space}'
  ]
}
*/
layout?: KeyboardLayoutObject;
/**
 * Specifies which layout should be used.
 */
layoutName?: string;
/**
 * Replaces variable buttons (such as `{bksp}`) with a human-friendly name (e.g.: `backspace`).
 */
display?: {
  [button: string]: string;
};
/**
 * By default, when you set the display property, you replace the default one. This setting merges them instead.
 */
mergeDisplay?: boolean;
/**
 * A prop to add your own css classes to the keyboard wrapper. You can add multiple classes separated by a space.
 */
theme?: string;
/**
 * A prop to add your own css classes to one or several buttons.
 */
buttonTheme?: KeyboardButtonTheme[];
/**
 * A prop to add your own attributes to one or several buttons.
 */
buttonAttributes?: KeyboardButtonAttributes[];
/**
 * Runs a `console.log` every time a key is pressed. Displays the buttons pressed and the current input.
 */
debug?: boolean;
/**
 * Specifies whether clicking the "ENTER" button will input a newline (`\n`) or not.
 */
newLineOnEnter?: boolean;
/**
 * Specifies whether clicking the "TAB" button will input a tab character (`\t`) or not.
 */
tabCharOnTab?: boolean;
/**
 * Allows you to use a single simple-keyboard instance for several inputs.
 */
inputName?: string;
/**
 * `number`: Restrains all of simple-keyboard inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.
 *
 * `{ [inputName: string]: number }`: Restrains simple-keyboard’s individual inputs to a certain length. This should be used in addition to the input element’s maxlengthattribute.
 */
maxLength?: any;
/**
 * When set to true, this option synchronizes the internal input of every simple-keyboard instance.
 */
syncInstanceInputs?: boolean;
/**
 * Enable highlighting of keys pressed on physical keyboard.
 */
physicalKeyboardHighlight?: boolean;
/**
 * Calls handler for a button highlighted by physicalKeyboardHighlight
 * In other words, this calls keyboard.handleButtonClicked(buttonName) on the highlighted button
 */
physicalKeyboardHighlightPress?: boolean;
/**
 * Trigger click on a button's element when using physicalKeyboardHighlightPress
 * In other words, this calls button.click() on the highlighted button
 */
physicalKeyboardHighlightPressUseClick?: boolean;
/**
 * Whether physicalKeyboardHighlightPress should use pointer events to trigger buttons.
 */
physicalKeyboardHighlightPressUsePointerEvents?: boolean;
/**
 * Define the text color that the physical keyboard highlighted key should have.
 */
physicalKeyboardHighlightTextColor?: string;
/**
 * Define the background color that the physical keyboard highlighted key should have.
 */
physicalKeyboardHighlightBgColor?: string;
/**
 * Whether physicalKeyboardHighlight should use preventDefault to disable default browser actions.
 */
physicalKeyboardHighlightPreventDefault?: boolean;
/**
 * Calling preventDefault for the mousedown events keeps the focus on the input.
 */
preventMouseDownDefault?: boolean;
/**
 * Calling preventDefault for the mouseup events.
 */
preventMouseUpDefault?: boolean;
/**
 * Stops pointer down events on simple-keyboard buttons from bubbling to parent elements.
 */
stopMouseDownPropagation?: boolean;
/**
 * Stops pointer up events on simple-keyboard buttons from bubbling to parent elements.
 */
stopMouseUpPropagation?: boolean;
/**
 * Render buttons as a button element instead of a div element.
 */
useButtonTag?: boolean;
/**
 * A prop to ensure characters are always be added/removed at the end of the string.
 */
disableCaretPositioning?: boolean;
/**
 * Restrains input(s) change to the defined regular expression pattern.
 */
inputPattern?: any;
/**
 * Instructs simple-keyboard to use touch events instead of click events.
 */
useTouchEvents?: boolean;
/**
 * Enable useTouchEvents automatically when touch device is detected.
 */
autoUseTouchEvents?: boolean;
/**
 * Opt out of PointerEvents handling, falling back to the prior mouse event logic.
 */
useMouseEvents?: boolean;
/**
 * Disable button hold action.
 */
disableButtonHold?: boolean;
/**
 * Adds unicode right-to-left control characters to input return values.
 */
rtl?: boolean;
/**
 * Enable input method editor candidate list support.
 */
enableLayoutCandidates?: boolean;
/**
 * Character suggestions to be shown on certain key presses
 */
layoutCandidates?: {
  [key: string]: string;
};
/**
 * Exclude buttons from layout
 */
excludeFromLayout?: {
  [key: string]: string[];
};
/**
 * Determines size of layout candidate list
 */
layoutCandidatesPageSize?: number;
/**
 * Determines whether layout candidate match should be case sensitive.
 */
layoutCandidatesCaseSensitiveMatch?: boolean;
/**
 * Disables the automatic normalization for selected layout candidates
 */
disableCandidateNormalization?: boolean;
/**
 * Enables onKeyPress triggering for layoutCandidate items
 */
enableLayoutCandidatesKeyPress?: boolean;
/**
 * Executes the callback function every time simple-keyboard is rendered (e.g: when you change layouts).
 */
onRender?: (instance?: SimpleKeyboard) => void;
/**
 * Executes the callback function once simple-keyboard is rendered for the first time (on initialization).
 */
onInit?: (instance?: SimpleKeyboard) => void;
/**
 * Retrieves the current input
 */
onChange?: (input: string, e?: MouseEvent) => any;
/**
 * Retrieves all inputs
 */
onChangeAll?: (inputObj: KeyboardInput, e?: MouseEvent) => any;
/**
 * Retrieves the pressed key
 */
onKeyPress?: (button: string, e?: MouseEvent) => any;
/**
 * Retrieves the released key
 */
onKeyReleased?: (button: string, e?: MouseEvent) => any;
/**
 * Module options can have any format
 */
[name: string]: any;

8. API methods.

keyboard.clearInput("myInputName");
keyboard.getInput("myInputName");
keyboard.setInput("Hello World!", "myInputName");
keyboard.replaceInput({default: "My Value", input2: "My Other Value"});
keyboard.setOptions({
  theme: "my-custom-theme"
});
keyboard.destroy();
keyboard.dispatch(instance => {
  instance.setOptions({
    buttonTheme: [
      {
        class: "myClass",
        buttons: `a b c`
      }
    ]
  })
});
keyboard.getButtonElement('a');
keyboard.addButtonTheme("a b c {enter}", "myClass1 myClass2");
keyboard.removeButtonTheme("b c", "myClass1 myClass2");
keyboard.recurseButtons(buttonElement => {
  console.log('buttonElement', buttonElement);
});
keyboard.setCaretPosition(1);
// caretStart = 1, caretEnd = 2
keyboard.setCaretPosition(1, 2);
keyboard.getCaretPosition();
keyboard.getCaretPositionEnd();

Changelog:

3.7.0 (08/20/2023)

  • ESM output has been added.

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