
This project utilizes JavaScript SVG filters to create a “Morphing Text” effect.
It layers 2 text elements on top of each other and blurs them depending on which text element should be more visible.
Once the blurring is applied, both texts are fed through a threshold filter together, which produces the “gooey” effect.
See It In Action:
See the Pen
Text Morph by Valgo (@Valgo)
on CodePen.
How to use it:
1. Create two text containers on the page.
<div id="container"> <span id="text1"></span> <span id="text2"></span> </div>
2. Create an SVG filter used to create the morphing effect.
<svg id="filters">
<defs>
<filter id="threshold">
<!-- Basically just a threshold effect - pixels with a high enough opacity are set to full opacity, and all other pixels are set to completely transparent. -->
<feColorMatrix in="SourceGraphic"
type="matrix"
values="1 0 0 0 0
0 1 0 0 0
0 0 1 0 0
0 0 0 255 -140" />
</filter>
</defs>
</svg>3. The core stylesheet.
#container {
filter: url(#threshold) blur(0.6px);
}4. The main JavaScript to enable the text morphing effect. Don’t forget to replace the text that you want to morph between:
const elts = {
text1: document.getElementById("text1"),
text2: document.getElementById("text2")
};
// The strings to morph between. You can change these to anything you want!
const texts = [
"JavaScript",
"CSS",
"HTML",
"jQuery",
"Angular",
"React",
"Vue"
];
// Controls the speed of morphing.
const morphTime = 1;
const cooldownTime = 0.25;
let textIndex = texts.length - 1;
let time = new Date();
let morph = 0;
let cooldown = cooldownTime;
elts.text1.textContent = texts[textIndex % texts.length];
elts.text2.textContent = texts[(textIndex + 1) % texts.length];
function doMorph() {
morph -= cooldown;
cooldown = 0;
let fraction = morph / morphTime;
if (fraction > 1) {
cooldown = cooldownTime;
fraction = 1;
}
setMorph(fraction);
}
// A lot of the magic happens here, this is what applies the blur filter to the text.
function setMorph(fraction) {
// fraction = Math.cos(fraction * Math.PI) / -2 + .5;
elts.text2.style.filter = `blur(${Math.min(8 / fraction - 8, 100)}px)`;
elts.text2.style.opacity = `${Math.pow(fraction, 0.4) * 100}%`;
fraction = 1 - fraction;
elts.text1.style.filter = `blur(${Math.min(8 / fraction - 8, 100)}px)`;
elts.text1.style.opacity = `${Math.pow(fraction, 0.4) * 100}%`;
elts.text1.textContent = texts[textIndex % texts.length];
elts.text2.textContent = texts[(textIndex + 1) % texts.length];
}
function doCooldown() {
morph = 0;
elts.text2.style.filter = "";
elts.text2.style.opacity = "100%";
elts.text1.style.filter = "";
elts.text1.style.opacity = "0%";
}
// Animation loop, which is called every frame.
function animate() {
requestAnimationFrame(animate);
let newTime = new Date();
let shouldIncrementIndex = cooldown > 0;
let dt = (newTime - time) / 1000;
time = newTime;
cooldown -= dt;
if (cooldown <= 0) {
if (shouldIncrementIndex) {
textIndex++;
}
doMorph();
} else {
doCooldown();
}
}
// Start the animation.
animate(); 






