Brightpixels: JavaScript Library for WebGPU HDR Text, Glow & Particles

Category: Javascript | September 8, 2026
Authorechohtp
Last UpdateSeptember 8, 2026
LicenseMIT
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Brightpixels: JavaScript Library for WebGPU HDR Text, Glow & Particles

Brightpixels is a JavaScript library for brighter-than-reference-white text, image highlights, UI shapes, surface glow, and particle effects on HDR-capable displays.

It uses extended-range WebGPU rendering for HDR output and falls back to ordinary colors when HDR rendering is unavailable.

Features

  • Extended-range HDR output for text, images, shapes, UI surfaces, and particles.
  • Ordinary-color fallbacks when HDR or WebGPU rendering is unavailable.
  • Custom elements for text highlights, images, progress indicators, status shapes, and SVG geometry.
  • Spotlight, ripple, edge-light, loading, selection, charge, trail, and sweep feedback for existing elements.
  • Promise-aware loading, success, and error feedback.
  • Hold, swipe, and drag bindings with pointer and keyboard input.
  • Confetti, sparks, dots, element bursts, and pointer trails.
  • Reduced-motion behavior across surface, gesture, progress, and particle effects.
  • Global brightness and render-quality controls with capability diagnostics.
  • TypeScript declarations and optional React components.

How To Use It

Installation

Install the package with npm:

npm install brightpixels

Import the core entry to register the custom elements and access the main JavaScript API:

import "brightpixels";

Or load the ES module directly in your HTML document:

<script
  type="module"
  src="https://cdn.jsdelivr.net/npm/[email protected]/index.js">
</script>

Import optional functionality through its package entry:

import {
  trackAction,
  bindHold,
  bindSwipe,
  bindDrag,
  createEffectSequence,
} from "brightpixels/interactions";
import {
  createParticleEffects,
} from "brightpixels/particles";
import {
  createConfetti,
} from "brightpixels/confetti";

React projects can also import:

import "brightpixels/react";
import BrightConfetti from "brightpixels/react-confetti";
import BrightSurface from "brightpixels/react-surface";

Basic Usage

Use the custom elements directly after loading the core package:

<h1>
  <bright-text intensity="12">
    HDR heading
  </bright-text>
</h1>
<bright-image intensity="8">
  <img
    src="/images/night-city.jpg"
    alt="Streetlights reflected on a wet road">
</bright-image>
<bright-shape
  shape="ring"
  value="65"
  color="#26df8b"
  intensity="4"
  role="progressbar"
  aria-label="Upload progress"
  aria-valuemin="0"
  aria-valuemax="100"
  aria-valuenow="65">
</bright-shape>

Enhance Existing Text And Images

Use the JavaScript helpers when the content already exists in the page.

Use boost: "all" when every image color should receive the brightness multiplier.

Remote images require CORS permission before Brightpixels can read their pixels. Set crossorigin="anonymous" on the image and configure the image server to return an appropriate Access-Control-Allow-Origin header.

<h2 class="feature-heading">Night Mode</h2>
<img
  class="hdr-photo"
  src="/images/chrome.jpg"
  alt="Reflective chrome object">
import {
  brighten,
  brightenImages,
} from "brightpixels";
const [heading] = brighten(".feature-heading", {
  color: "#ff5900",
  intensity: 10,
});
const [photo] = brightenImages(".hdr-photo", {
  boost: "highlights",
  intensity: 8,
});
heading.intensity = 7;
photo.intensity = 6;

Connect HDR Feedback To An Application Action

The interactions entry can follow application state while a Surface controller handles the light effect.

The signal passed to trackAction() stops Brightpixels feedback only. Pass an application-owned signal to fetch() when the request itself must be cancelled.

import {
  brightenSurface,
} from "brightpixels";
import {
  trackAction,
  bindHold,
} from "brightpixels/interactions";
import {
  createParticleEffects,
} from "brightpixels/particles";
const card = document.querySelector(".profile-card");
const button = document.querySelector("#save-profile");
const surface = brightenSurface(card, {
  intensity: 9,
  color: "#55eeff",
});
const particles = createParticleEffects();
const feedbackAbort = new AbortController();
const hold = bindHold(button, {
  surface,
  duration: 700,
  onComplete() {
    trackAction(
      surface,
      submitProfile(),
      { signal: feedbackAbort.signal }
    )
      .then(() => {
        if (!feedbackAbort.signal.aborted) {
          particles.burstFrom(button, {
            count: 90,
            shape: "spark",
          });
        }
      })
      .catch(showError);
  },
});

Clean up controllers and listeners when the surrounding component is removed:

feedbackAbort.abort();
hold.destroy();
particles.destroy();
surface.destroy();

Confetti

Import the vanilla controller for a viewport confetti effect:

import {
  createConfetti,
} from "brightpixels/confetti";
const confetti = createConfetti({
  numberOfPieces: 180,
  recycle: false,
  intensity: 8,
});
await confetti.ready;

Restart or clear the current effect through the controller:

confetti.restart();
confetti.clear();

Call destroy() when the controller is no longer used:

confetti.destroy();

React Usage

BrightConfetti accepts the vanilla confetti options as component props:

import { useState } from "react";
import BrightConfetti from "brightpixels/react-confetti";
export function Celebration() {
  const [active, setActive] = useState(false);
  return (
    <>
      <button onClick={() => setActive(true)}>
        Save
      </button>
      {active && (
        <BrightConfetti
          numberOfPieces={180}
          recycle={false}
          intensity={8}
          onConfettiComplete={() => setActive(false)}
        />
      )}
    </>
  );
}

Use BrightSurface when a React component needs a surface controller:

import { useRef } from "react";
import BrightSurface from "brightpixels/react-surface";
export function StatusCard() {
  const light = useRef(null);
  return (
    <BrightSurface
      ref={light}
      as="section"
      className="status-card"
      options={{ intensity: 9 }}
    >
      <button
        onClick={() => light.current?.flash("success")}
      >
        Confirm
      </button>
    </BrightSurface>
  );
}

API Reference

API Methods

ExportDescription
brighten(targets, settings?)Wraps existing element contents with <bright-text> and returns BrightTextElement[].
brightenImages(targets, settings?)Wraps matching images with <bright-image> and returns BrightImageElement[].
brightenEdges(targets, options?)Applies edge-light overlays to compatible existing elements.
brightenFeedback(targets, options?)Attaches press and outcome feedback to existing elements.
brightenSurface(element, options?)Creates an interactive Surface controller for a connected HTML container.
createSurfaceGroup(controllers)Coordinates feedback across up to 32 Surface controllers.
defineBrightpixels()Registers the Brightpixels custom elements. Browser imports register them automatically.
configureBrightpixels(options?)Updates global Brightpixels rendering configuration.
getBrightpixelsConfig()Returns a copy of the current global configuration.
getBrightpixelsCapabilities()Returns a current browser-capability snapshot.
versionCurrent package version string.

`brighten()`

brighten(
  targets,
  {
    intensity,
    color,
  }
);
  • targets (string | Element | Iterable<Element>): Elements whose text content should be wrapped.
  • intensity (number, default 16): HDR intensity from 1 to 16.
  • color (string, default "white"): CSS color applied to the Bright Text element.

`brightenImages()`

brightenImages(
  targets,
  {
    intensity,
    boost,
  }
);
  • targets (string | Element | Iterable<Element>): Images to wrap.
  • intensity (number, default 16): HDR intensity from 1 to 16.
  • boost ("highlights" | "all", default "highlights"): Brightens image highlights or the complete image.

Global Configuration

  • enabled (boolean, default true): Enables HDR renderers. false releases HDR renderer resources while fallback content stays visible.
  • brightness (number, default 1): Scales extra HDR light from 0 to 1. Zero returns the HDR signal to reference intensity.
  • quality ("auto" | "high" | "low", default "auto"): Controls render resolution. high uses device pixel ratio up to 2x. low uses up to 1x. auto limits large canvases near one million pixels with a minimum 1x scale.
import {
  configureBrightpixels,
  getBrightpixelsConfig,
} from "brightpixels";
configureBrightpixels({
  brightness: 0.6,
  quality: "auto",
});
console.log(getBrightpixelsConfig());

Capability Snapshot

getBrightpixelsCapabilities() returns:

  • webgpu (boolean): WebGPU API availability.
  • hdr (boolean): Browser-side extended-range HDR capability signal.
  • p3 (boolean): Display P3 capability signal.
  • reducedMotion (boolean): Current prefers-reduced-motion state.
  • intersectionObserver (boolean): IntersectionObserver availability.

These values describe browser capabilities. They do not measure physical display luminance.

  • intensity (number, default 16): HDR signal multiplier from 1 to 16.
  • color (string, default "white"): CSS text color.
  • mode ("hdr" | "fallback" | null, read-only): Current renderer state.
  • fallbackReason (read-only): Current fallback reason or null.

Text stays selectable. The current renderer handles plain-text fragments up to 128 characters on one line.

  • intensity (number, default 16): HDR signal multiplier from 1 to 16.
  • boost ("highlights" | "all", default "highlights"): Highlight-only or full-image brightness amplification.
  • image (HTMLImageElement | null, read-only): Current source image.
  • mode ("hdr" | "fallback" | null, read-only): Current renderer state.
  • fallbackReason (read-only): Current fallback reason or null.

Shape Properties

  • shape: ring, outline, bar, dot, line, arc, rect, pill, triangle, diamond, star, polygon, or path. Default: ring.
  • color (string): CSS foreground color. Default: white unless a status preset supplies a color.
  • intensity (number, default 16): HDR intensity from 1 to 16.
  • value (number, default 100): Completion from 0 to 100 for rings, arcs, and bars.
  • thickness (number, default 4): Stroke width in CSS pixels.
  • radius (number, default 12): Corner radius for outlines and bars.
  • points (string): Space-separated x,y pairs in a 0 to 100 coordinate system.
  • start-angle / startAngle (number, default -90): Arc start angle.
  • sweep (number, default 270): Arc extent from 0 to 360 degrees.
  • d (string): SVG path data in a 0 0 100 100 coordinate system.
  • filled (boolean): Fills a custom path as well as drawing its stroke.
  • color-end / colorEnd (string): Optional second gradient color.
  • angle (number, default 0): Gradient direction in degrees.
  • dash (string): Nonnegative SVG dash lengths separated by spaces or commas.
  • linecap ("round" | "butt" | "square", default "round"): Stroke line cap.
  • track (string): Background rail for rings, arcs, and bars. A bare track attribute uses #25252b.
  • duration (number, default 0): Progress transition duration from 0 to 5000 milliseconds.
  • status: Empty string, loading, success, warning, or error.
  • indeterminate (boolean): Activates indeterminate loading motion on rings, arcs, and bars.

Shape Methods

shape.setStatus("success", {
  pulse: true,
});
shape.pulse({
  intensity: 8,
  duration: 1200,
});
shape.stopPulse();
  • setStatus(status, options?): Applies or clears a status preset. { pulse: true } runs one pulse for a terminal state.
  • pulse(options?): Runs one brightness pulse. Peak intensity is clamped to 1 through 16; duration is clamped to 250 through 5000 milliseconds.
  • stopPulse(): Cancels the current pulse and restores the base intensity.

Edge Glow

`brightenEdges()` Options

  • color (string | null): Edge color. The computed top border color is used when omitted.
  • intensity (number | null, default 4): HDR intensity from 1 to 16.
  • thickness (number | null): Edge width from 0.5 to 32 CSS pixels. The current top border width supplies the default with a minimum of 1.
  • offset (number | null): Distance outside the border box from 0 to 32 CSS pixels.
  • radius (number | null): Uniform corner radius in CSS pixels.
  • trigger ("always" | "hover" | "focus" | null): Controls edge visibility.

Edge Controller

edge.update(options);
edge.refresh();
edge.destroy();

Readable properties:

  • target
  • mode
  • fallbackReason

Interaction Feedback

`brightenFeedback()` Options

  • color (string): Overrides preset feedback colors.
  • thickness (number): Edge width.
  • press (boolean, default true): Activates automatic pointer and keyboard press feedback.

Feedback Controller

feedback.flash("success");
feedback.select(true);
feedback.cancel();
feedback.destroy();

flash() accepts:

  • press
  • success
  • error
  • warning
  • complete
  • notify

Readable properties:

  • target
  • edge

Selection state controls light only. The application owns ARIA and application state.

Interactive Surfaces

Surface Options

  • color (string, default #55eeff): Base surface color.
  • colorEnd (string, default empty): Optional second color.
  • intensity (number, default 8): HDR intensity from 1 to 16.
  • thickness (number, default 2): Edge width from 0.5 to 16 CSS pixels.
  • radius (number | null, default null): Uniform pixel radius. null reads the element’s computed top-left radius.
  • spotlightSize (number, default 180): Spotlight radius from 24 to 800 CSS pixels.
  • spotlight (boolean, default true): Pointer and touch spotlight.
  • ripple (boolean, default true): Press ripple.
  • trail (boolean, default false): Fading pointer trail while the primary pointer is pressed.
  • trailLifetime (number, default 600): Trail lifetime from 100 to 1500 milliseconds.
  • charge (number, default 0): Application-controlled level from 0 to 1.
  • press (boolean, default true): Automatic pointer and keyboard feedback.
  • loading (boolean, default false): Traveling loading light.
  • selected (boolean, default false): Persistent selection light.
  • enabled (boolean, default true): Enables this surface’s effects.

Surface Controller

surface.update(options);
surface.refresh();
surface.flash("success");
surface.ripple({ x: 80, y: 40 });
surface.sweep({ angle: 25, duration: 650 });
surface.setCharge(0.5);
surface.setLoading(true);
surface.select(true);
const unlink = surface.link(button, {
  kind: "notify",
});
surface.cancel();
surface.destroy();

Controller methods:

  • update(options?): Merges supplied Surface options.
  • refresh(): Rereads element geometry and styles.
  • flash(kind?): Runs press, success, error, warning, complete, or notify feedback.
  • ripple(origin?): Starts a ripple at local border-box CSS coordinates. Omitted coordinates use the center.
  • sweep(options?): Runs one directional sweep. Default angle: 25 degrees. Default duration: 650 ms. Duration is clamped from 150 to 1500 ms.
  • setCharge(value?): Sets charge from 0 to 1.
  • setLoading(value?): Changes loading light.
  • select(value?): Changes selection light.
  • link(element, options?): Connects another element’s click to a Surface response and returns an unlink function.
  • cancel(): Clears transient effects and loading while preserving selection and charge.
  • destroy(): Removes the overlay, listeners, and owned renderer resources.

Readable properties:

  • target
  • overlay
  • ready
  • mode
  • fallbackReason
  • loading
  • selected
  • charge
  • running

Surface Groups

createSurfaceGroup() accepts up to 32 distinct Surface controllers.

`burst()` Options

  • kind (default "press"): Surface flash type.
  • stagger (number, default 60): Delay between Surface responses, clamped from 0 to 120 milliseconds.
  • from ("start" | "center" | "end", default "center"): Selects the order used for the group response.
group.burst({
  kind: "success",
  stagger: 80,
  from: "center",
});
group.cancel();
group.destroy();
  • pending (read-only): Number of delayed responses that have not started.
  • cancel(): Cancels queued responses. Active light finishes normally.
  • destroy(): Removes group listeners and timers. Member Surface controllers are not destroyed.

Interactions API

`trackAction()`

trackAction(
  surface,
  promise,
  {
    signal,
    success,
    error,
  }
);
  • surface: Existing BrightSurfaceController.
  • promise: Promise or Promise-like application task.
  • signal (AbortSignal): Stops Brightpixels feedback when aborted.
  • success (Surface flash type or false, default "success"): Fulfillment feedback.
  • error (Surface flash type or false, default "error"): Rejection feedback.

The returned promise keeps the original fulfillment value or rejection. An AbortError does not trigger error light.

Shared Gesture Options

bindHold(), bindSwipe(), and bindDrag() accept:

  • surface (BrightSurfaceController): Optional Surface whose charge follows gesture progress.
  • signal (AbortSignal): Cancels active feedback and destroys the binding after abort.
  • onProgress(progress): Receives values from 0 to 1, then 0 after release or cancellation.
  • onComplete(progress): Runs once after a completed gesture resets.
  • onCancel(): Runs when an active gesture is cancelled.

Every binding exposes:

binding.active;
binding.progress;
binding.cancel();
binding.destroy();

`bindHold()`

Call bindHold() with a native <button>.

Additional options:

  • duration (number, default 700): Hold duration from 150 to 5000 milliseconds.
  • tolerance (number, default 18): Pointer movement tolerance from 4 to 100 CSS pixels.

Pointer input, Space, and Enter start charging. Completion occurs after full charge and release. Assistive-technology click activation completes directly.

`bindSwipe()`

Call bindSwipe() with a native input[type="range"].

Pointer input completes after the range reaches its maximum and is released. Keyboard arrows, Home, End, Page Up, and Page Down change the value. Enter confirms an active gesture. Partial gestures reset to the input minimum.

`bindDrag()`

Call bindDrag() with an existing HTML region.

Additional option:

  • axis ("x" | "y", default "x"): Drag direction.

Arrow keys move progress by 10%. Home and End select the bounds. Enter commits and Escape cancels. The application owns focusability, labels, roles, and ARIA values.

A horizontal drag temporarily uses touch-action: pan-y. A vertical drag uses touch-action: pan-x. destroy() restores the previous inline value when the binding still owns it.

Effect Sequences

createEffectSequence() accepts 1 to 64 steps. Each step is limited to five seconds and the complete sequence is limited to 30 seconds.

Available step structures:

{
  effect: "wait",
  duration
}
{
  effect: "charge",
  surface,
  value,
  duration?
}
{
  effect: "sweep",
  surface,
  options?: {
    angle?
  },
  duration?
}
{
  effect: "flash",
  surface,
  kind?,
  duration?
}
{
  effect: "ripple",
  surface,
  options?: {
    x?,
    y?
  },
  duration?
}
{
  effect: "group",
  group,
  options?: {
    kind?,
    stagger?,
    from?
  },
  duration?
}
{
  effect: "particles",
  engine,
  target,
  options?,
  duration?
}

Default durations:

  • charge: 400 ms.
  • sweep: 500 ms.
  • wait: 100 ms.
  • flash: 0 ms.
  • ripple: 0 ms.
  • group: 0 ms.
  • particles: 0 ms.

Sequence Controller

const sequence = createEffectSequence(steps);
const result = await sequence.play({
  signal,
});
sequence.cancel();
sequence.destroy();
  • running (read-only): Indicates an active run.
  • play({ signal? }): Resolves to "completed" or "cancelled". Starting another run cancels the previous one.
  • cancel(): Cancels queued steps, clears transient effects on touched individual Surfaces, and restores their pre-run charge.
  • destroy(): Cancels the run and releases sequence-owned listeners.

A sequence borrows Surface, group, and particle controllers. It does not destroy those controllers.

Particle API

Particle Engine Options

createParticleEffects(options?) accepts:

  • maxParticles (number, default 1024): Active particle capacity from 1 to 2048. Fallback rendering uses at most 256.
  • intensity (number, default 6): Default HDR intensity from 1 to 16.
const particles = createParticleEffects({
  maxParticles: 1024,
  intensity: 8,
});

`burst()` Options

  • x (number, default viewport center): Origin X coordinate in CSS pixels.
  • y (number, default 75% of viewport height): Origin Y coordinate in CSS pixels.
  • count (number, default 120): Requested particle count. Reduced motion caps the active batch at 12.
  • colors (string[], default ["#54efff", "#ff4ace", "#caff60", "#af78ff", "#ffb74c"]): Particle colors.
  • shape ("confetti" | "spark" | "dot", default "confetti"): Particle geometry.
  • intensity (number): HDR intensity from 1 to 16. The engine value is used when omitted.
  • speed (number, default 320): Initial speed in CSS pixels per second.
  • velocityX (number): Exact horizontal velocity. Overrides the calculated horizontal velocity.
  • velocityY (number): Exact vertical velocity. Overrides the calculated vertical velocity.
  • wind (number, default 0): Horizontal acceleration in CSS pixels per second squared.
  • flutter (boolean, default false): Adds tumbling motion to rotating particles.
  • opacity (number, default 1): Alpha multiplier from 0 to 1.
  • angle (number, default -90): Direction in degrees.
  • spread (number, default 100): Directional spread from 0 to 360 degrees.
  • gravity (number, default 420): Vertical acceleration in CSS pixels per second squared.
  • lifetime (number, default 1800): Particle lifetime from 100 to 10000 milliseconds.
  • size (number, default 5): Base size from 1 to 24 CSS pixels.
  • reducedMotion (boolean): Requests stationary fading particles. System reduced-motion preference always takes priority.

`burstFrom()`

burstFrom(element, options?) accepts the burst() options except x and y, plus:

  • edge ("center" | "top" | "right" | "bottom" | "left", default "center"): Origin on the element.

Particle Controller

particles.burst(options);
particles.burstFrom(element, options);
const stopTrail = particles.trail(
  element,
  options
);
particles.pause();
particles.resume();
particles.clear();
particles.destroy();

Readable properties:

  • canvas
  • ready
  • mode
  • fallbackReason
  • activeCount
  • running
  • maxParticles
  • intensity

trail() defaults to window when no element is passed and returns an idempotent stop function. Trail emission responds to mouse pointer movement and stops under reduced motion.

Confetti API

Confetti Options

createConfetti() and <BrightConfetti /> use this option set:

  • numberOfPieces (number, default 200): Concurrent amount during recycling or total amount for a one-shot. Maximum: 2048.
  • recycle (boolean, default true): Replaces expired pieces while the controller runs. Reduced motion uses one batch.
  • run (boolean, default true): Controls emission and pause state.
  • colors (string[], default ["#54efff", "#ff4ace", "#caff60", "#af78ff", "#ffb74c"]): Confetti palette.
  • confettiSource ({ x, y, w, h }): Source rectangle in viewport CSS pixels. The full top edge is used when omitted.
  • gravity (number, default 0.1): Vertical acceleration in 60 Hz confetti units.
  • wind (number, default 0): Horizontal acceleration in 60 Hz confetti units.
  • initialVelocityX (number | { min, max }, default 4): Initial horizontal velocity. A number uses [-n, n].
  • initialVelocityY (number | { min, max }, default 10): Initial vertical velocity. A number uses [-n, 0].
  • opacity (number, default 1): Particle opacity from 0 to 1.
  • intensity (number, default 8): HDR intensity from 1 to 16.
  • tweenDuration (number, default 1500): Linear emission ramp in milliseconds.
  • lifetime (number, default 5000): Maximum lifetime from 100 to 10000 milliseconds.
  • size (number, default 5): Base size from 1 to 24 CSS pixels.
  • shape ("confetti" | "spark" | "dot", default "confetti"): Particle shape.
  • onReady(controller): Runs once after initial renderer setup.
  • onConfettiComplete(controller): Runs after a batch finishes naturally.

Confetti Controller

confetti.update(options);
confetti.restart();
confetti.clear();
confetti.destroy();
  • update(options?): Replaces the complete option object. Omitted values return to defaults.
  • restart(): Starts a new batch with the current options.
  • clear(): Clears active pieces and stops the current batch.
  • destroy(): Removes listeners, timers, canvas, and renderer resources.

Readable properties:

  • ready
  • canvas
  • mode
  • fallbackReason
  • activeCount
  • emittedCount
  • running

React Reference

`BrightConfetti`

BrightConfetti accepts every ConfettiOptions property.

Its ref exposes:

ref.current.restart();
ref.current.clear();
ref.current.activeCount;
ref.current.emittedCount;
ref.current.mode;
ref.current.running;

The component works with React 18 and 19, renders nothing during SSR, and cleans up its canvas, timers, listeners, and renderer resources after unmount.

`BrightSurface`

BrightSurface accepts standard React HTML attributes plus:

  • as: div, section, article, aside, main, nav, header, or footer. Default: div.
  • options: BrightSurfaceOptions.

Its ref exposes:

ref.current.flash(kind);
ref.current.ripple(origin);
ref.current.sweep(options);
ref.current.setCharge(value);
ref.current.setLoading(value);
ref.current.select(value);
ref.current.cancel();
ref.current.target;
ref.current.controller;

`brightpixels/react`

Importing:

import "brightpixels/react";

registers the custom elements, re-exports the core package API, and installs TypeScript JSX declarations for <bright-text>, <bright-image>, and <bright-shape>.

`brightpixelsready` Event

The core custom elements dispatch a bubbling brightpixelsready event when renderer mode or fallback reason changes.

document.addEventListener(
  "brightpixelsready",
  (event) => {
    const {
      kind,
      mode,
      reason,
      version,
    } = event.detail;
    console.log(
      kind,
      mode,
      reason,
      version
    );
  }
);

Runtime event detail contains:

  • kind: text, image, or shape.
  • mode: hdr or fallback.
  • reason: Current fallback reason or null.
  • version: Brightpixels version.

Fallback reasons are:

  • disabled
  • offscreen
  • webgpu-unavailable
  • device-lost
  • missing-image
  • renderer-error

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