Fancy Image Slideshow with Delaunay Triangulation Transition Effects

Category: Javascript , Recommended , Slideshow | October 28, 2014
AuthorZeaklous
Last UpdateOctober 28, 2014
LicenseMIT
Tags
Views1,714 views
Fancy Image Slideshow with Delaunay Triangulation Transition Effects

An Html5 canvas based fancy image slideshow which automatically switches between images with cool delaunay triangulation transition effects. Built with delaunay.js and TweenMax.

How to use it:

Create an empty DIV element that will be served as a slideshow container.

<div id="container"></div>

Load the  delaunay.js and the TweenMax JS library at the bottom of the web page.

<script src="delaunay.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/gsap/1.14.1/TweenMax.min.js"></script>

Add the required CSS styles into your document.

canvas {
  position: absolute;
  backface-visibility: hidden;
  -webkit-backface-visibility: hidden;
  -moz-backface-visibility: hidden;
  -ms-backface-visibility: hidden;
}
img {
  position: absolute;
  -webkit-transition: opacity .3s;
  transition: opacity .3s;
}

The JavaScript to add your images into the slideshow and to active the Delaunay Triangulation transition effects.

const TWO_PI = Math.PI * 2;
var images = [], 
  imageIndex = 0;
var image,
  imageWidth = 768,
  imageHeight = 485;
 
var vertices = [],
  indices = [],
  prevfrag = [],
  fragments = [];
var margin = 50;
var container = document.getElementById('container');
var clickPosition = [imageWidth * 0.5, imageHeight * 0.5];
window.onload = function() {
  TweenMax.set(container, {perspective:500});
  // images from http://www.hdwallpapers.in
  var urls = [
      '1.jpg',
      '2.jpg',
      '3.jpg',
      '4.jpg'
    ],
    image,
    loaded = 0;
  // very quick and dirty hack to load and display the first image asap
  images[0] = image = new Image();
    image.onload = function() {
      if (++loaded === 1) {
        
        for (var i = 1; i < 4; i++) {
          images[i] = image = new Image();
          image.src = urls[i];
        } 
        placeImage();
      }
    };
    image.src = urls[0]; 
};
function placeImage(transitionIn) {
  image = images[imageIndex];
  if (++imageIndex === images.length) imageIndex = 0;
  
  var num = Math.random();
  if(num < .25) {
    image.direction = "left";
  } else if(num < .5) {
    image.direction = "top";
  } else if(num < .75) {
    image.direction = "bottom";
  } else {
    image.direction = "right";
  }
  container.appendChild(image);
  image.style.opacity = 0;
  
  if (transitionIn !== false) {
    triangulateIn();
  }
}
function triangulateIn(event) {
  var box = image.getBoundingClientRect(),
    top = box.top,
    left = box.left;
  
  if(image.direction == "left") {
    clickPosition[0] = 0; 
    clickPosition[1] = imageHeight / 2;
  } else if(image.direction == "top") {
    clickPosition[0] = imageWidth / 2;
    clickPosition[1] = 0;
  } else if(image.direction == "bottom") {
    clickPosition[0] = imageWidth / 2;
    clickPosition[1] = imageHeight;
  } else if(image.direction == "right") {
    clickPosition[0] = imageWidth;
    clickPosition[1] = imageHeight / 2;
  } 
  
  triangulate();
  build();
}
function triangulate() {
  for(var i = 0; i < 40; i++) {    
    x = -margin + Math.random() * (imageWidth + margin * 2);
    y = -margin + Math.random() * (imageHeight + margin * 2);
    vertices.push([x, y]);
  }
  vertices.push([0,0]);
  vertices.push([imageWidth,0]);
  vertices.push([imageWidth, imageHeight]);
  vertices.push([0, imageHeight]);
  
  vertices.forEach(function(v) {
    v[0] = clamp(v[0], 0, imageWidth);
    v[1] = clamp(v[1], 0, imageHeight);
  });
  
  indices = Delaunay.triangulate(vertices);
}
function build() {
  var p0, p1, p2,
    fragment;
  var tl0 = new TimelineMax({onComplete:buildCompleteHandler});
  for (var i = 0; i < indices.length; i += 3) {
    p0 = vertices[indices[i + 0]];
    p1 = vertices[indices[i + 1]];
    p2 = vertices[indices[i + 2]];
    fragment = new Fragment(p0, p1, p2);
    var dx = fragment.centroid[0] - clickPosition[0],
      dy = fragment.centroid[1] - clickPosition[1],
      d = Math.sqrt(dx * dx + dy * dy),
      rx = 30 * sign(dy),
      ry = 90 * -sign(dx),
      delay = d * 0.003 * randomRange(0.9, 1.1);
    fragment.canvas.style.zIndex = Math.floor(d).toString();
    var tl1 = new TimelineMax(); 
    if(image.direction == "left") {
      rx = Math.abs(rx); 
      ry = 0;      
    } else if(image.direction == "top") {
      rx = 0;
      ry = Math.abs(ry);
    } else if(image.direction == "bottom") {
      rx = 0;
      ry = - Math.abs(ry);
    } else if(image.direction == "right") {
      rx = - Math.abs(rx);
      ry = 0;
    } 
    
    tl1.from(fragment.canvas, 1, {
        z:-50,
        rotationX:rx,
        rotationY:ry,
        scaleX:0,
        scaleY:0,
        ease:Cubic.easeIn
     });
    tl1.from(fragment.canvas, 0.4,{alpha:0}, 0.6);
    
    tl0.insert(tl1, delay);
    fragments.push(fragment);
    container.appendChild(fragment.canvas);
  }
}
function buildCompleteHandler() {
  // add pooling?
  image.style.opacity = 1;
  image.addEventListener('transitionend', function catchTrans() {
    fragments.forEach(function(f) {
      container.removeChild(f.canvas);
    });
    fragments.length = 0;
    vertices.length = 0;
    indices.length = 0;
    placeImage();
    this.removeEventListener('transitionend',catchTrans,false);
  }, false);
  
}
//////////////
// MATH UTILS
//////////////
function randomRange(min, max) {
  return min + (max - min) * Math.random();
}
function clamp(x, min, max) {
  return x < min ? min : (x > max ? max : x);
}
function sign(x) {
  return x < 0 ? -1 : 1;
}
//////////////
// FRAGMENT
//////////////
Fragment = function(v0, v1, v2) {
  this.v0 = v0;
  this.v1 = v1;
  this.v2 = v2;
  this.computeBoundingBox();
  this.computeCentroid();
  this.createCanvas();
  this.clip();
};
Fragment.prototype = {
  computeBoundingBox:function() {
    var xMin = Math.min(this.v0[0], this.v1[0], this.v2[0]),
      xMax = Math.max(this.v0[0], this.v1[0], this.v2[0]),
      yMin = Math.min(this.v0[1], this.v1[1], this.v2[1]),
      yMax = Math.max(this.v0[1], this.v1[1], this.v2[1]);
     this.box = {
      x:Math.round(xMin),
      y:Math.round(yMin),
      w:Math.round(xMax - xMin),
      h:Math.round(yMax - yMin)
    };
  },
  computeCentroid:function() {
    var x = (this.v0[0] + this.v1[0] + this.v2[0]) / 3,
      y = (this.v0[1] + this.v1[1] + this.v2[1]) / 3;
    this.centroid = [x, y];
  },
  createCanvas:function() {
    this.canvas = document.createElement('canvas');
    this.canvas.width = this.box.w;
    this.canvas.height = this.box.h;
    this.canvas.style.width = this.box.w + 'px';
    this.canvas.style.height = this.box.h + 'px';
    this.canvas.style.left = this.box.x + 'px';
    this.canvas.style.top = this.box.y + 'px';
    this.ctx = this.canvas.getContext('2d');
  },
  clip:function() {
    this.ctx.save();
    this.ctx.translate(-this.box.x, -this.box.y);
    this.ctx.beginPath();
    this.ctx.moveTo(this.v0[0], this.v0[1]);
    this.ctx.lineTo(this.v1[0], this.v1[1]);
    this.ctx.lineTo(this.v2[0], this.v2[1]);
    this.ctx.closePath();
    this.ctx.clip();
    this.ctx.drawImage(image, 0, 0);
    this.ctx.restore();
  }
};

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